{
  "title": "Counterweight House playable-adventure sketch: writer text gate",
  "date": "2026-10-11",
  "verdict": "PASS",
  "severity": "No remaining blocking story-facing text issues in this bounded playable-adventure sketch.",
  "reviewed": [
    "Design/World/Gameplay_Contract_20261011.json",
    "Design/World/World_Workshop_20261011_v2.json"
  ],
  "scope": "Story-facing text only. No images inspected, no art generated, no map layout reviewed. This is a provisional playable-adventure sketch, not canon, a chapter commitment or selected destiny.",
  "what_passes": {
    "rescue_motivation": "A visible balcony, three identifiable stranded workers and a usable return refuge make a concrete reason to enter. The workers are safe while the player explores; motivation does not rely on a concealed timer. Meok's protective initiative fits his existing character, while Sumbi can contribute to understanding the route without accepting a sacred obligation.",
    "discovery_order": "The accepted entrance has already happened. The party then sees inhabited local life and a practical problem, learns a simple creature opening and mechanism, chooses an approach, interrupts a command and physically brings the crew home. The command record raises a later question; it does not instantly prove the full history or require the archive before the rescue.",
    "choice": "Both approaches rescue all three people. Escort-first provides earlier cooperation and prepared cover; relay-first preserves clearer evidence and requires manual cover operation. Nobody is silently abandoned or killed to manufacture weight. Recovering the missed benefit through a later task can preserve the original tradeoff.",
    "distinct_agency": "Meok reads, positions, grasps and commits; he does not merely wait for Sumbi to light a target. Sumbi has one bounded viewpoint, can cancel and must communicate. No healing, buff or automatic weakness spell is smuggled into her first excursion.",
    "fun_and_growth": "Petal tells, connected reach, planted impact, a visible mechanism and a boss that can pin an overeager arm give a physical rhythm suited to Meok. The first safe shared view can supply wonder and intimacy before later danger. Training rewards refine an existing action instead of granting a bundle of unexplained powers.",
    "continuity": "Nari's personal knowledge prerequisite is now explicit in the private race. Her lower-world knowledge is separately earned before the later belief case. The slice does not change Chapter 1, universal Ink biology, the shell or either fate option."
  },
  "required_repairs": [],
  "optional_flavour_not_blocking": [
    "When writing the actual scene, name the workers and explain in one line what repair stranded them. The current local-requester brief is enough for this prototype gate; a full biography is unnecessary.",
    "Give the repairer a practical reason to teach controlled retraction, such as experience rigging moving loads. On relay-first, delayed teaching should come from the missed cooperative task or remaining work, not resentment that the heroes rescued her the wrong way.",
    "In the eventual R4 map, show the repairer's blocked connection clearly. Do not place her beside an already walkable R3 return route and ask the reader to imagine why she waits. This is a spatial-staging check for the later map gate.",
    "Keep the first return from fairy sight expressive and young. A small surprised exchange can supply pleasure without turning the demonstration into a lore lecture."
  ],
  "signoff_condition": "Text sign-off complete for the bounded sketch. Proceed to the separate map/atlas gate when the parent is ready; retain the local rules and proposal labels. No additional world expansion or new power is required.",
  "art_status": "This is writer TEXT clearance only. No art was generated or inspected. Actual geography, body language, mechanical connections and image continuity still require the later visual review.",
  "rereview": "Read the revised shared-sight interface, R3 narrative, R4 isolated-niche/choice/preview/persistence, R5 interruption outcome and persistent-choice fields. No images or layouts inspected.",
  "resolved_repairs": [
    {
      "id": "W1",
      "status": "resolved",
      "evidence": "Sumbi receives an unexpected partial glimpse, chooses to ask the cooperating fairy for another view, then describes what she saw to Meok. The player can experience her viewpoint without granting Meok the same fictional knowledge. The revised introduction is consistent in the interface and R3."
    },
    {
      "id": "W2",
      "status": "resolved",
      "evidence": "R4 previews the installed plate and stressed connection before commitment. The service route leaves it installed; the direct route removes it. At R5, relay interruption arcs through only a still-installed plate. Persistence and branch outcome use the same physical cause."
    },
    {
      "id": "R4 spatial motivation",
      "status": "resolved in text; verify visually later",
      "evidence": "The repairer is now explicitly in an isolated niche separated by a retracted service span, so she cannot simply walk back along the already opened R3 path. Both branches still rescue everyone."
    }
  ],
  "prior_review": "Archive/Writer_Playable_Sketch_Text_Gate_R1_20261011.json"
}
