{
  "title": "Final game developer text gate: Counterweight House prototype",
  "date": "2026-10-11",
  "verdict": "PASS",
  "pass_scope": "The selected text is sufficient for a bounded paper map or later low-fidelity playable prototype. B1-B6 no longer require a developer to invent fundamental objective, support, corruption or route rules. This pass does not establish owner canon, final balance, an approved chapter or a finished game.",
  "reviewed_files": [
    "Design/World/Gameplay_Contract_20261011.json",
    "Design/World/World_Workshop_20261011_v2.json: prototype_contract, world_rules, destiny_notes, advancement and writer_questions"
  ],
  "reviewed_sha256": {
    "Design/World/Gameplay_Contract_20261011.json": "6a55dd4b560087ee26f3b7deb63744c75bba3eea41d8814d46fdd3b1d531ad55",
    "Design/World/World_Workshop_20261011_v2.json": "eaaab191f3a14b2aebc4f443cfa52cd56c164863a99cf118c5b911210c574023"
  },
  "delta_review": {
    "verdict": "PASS",
    "shared_sight": "R3 now gives Sumbi an unexpected first glimpse, an explicit choice to try again and the fairy's willing response. Only Sumbi shares sight in fiction; the player visits her viewpoint and she communicates to Meok afterwards. The fixed vantage, optional request, attention cost, cancellation and physical interruption are unchanged. No shared-vision power is accidentally granted to Meok.",
    "record_risk": "R4 now previews the installed plate's live connection and the later interruption arc. Escort-first leaves the intact plate installed until R5 interruption cracks it; relay-first removes it beforehand and it stays unharmed. Information storage remains separate from the active command component. The same route choice and arena-cover consequences remain implementable, with clearer causality.",
    "repairer_access": "The R4 niche is explicitly isolated behind the retracted service span. Relay-first cannot simply send the repairer back along the player's route; she waits safely until interruption releases the established R4/R5/R6 escape. Both outcomes still rescue all three crew.",
    "additional_developer_changes_required": []
  },
  "independent_readback": "Reread the complete current gameplay contract and the workshop's selected-contract reference. Also checked the updated local disturbed-relay rule and progression scope. The contract now has six explicit rooms with initial state, action, persistence, retreat, routes and completion changes. This is a text review; no gameplay test, art generation or implementation occurred.",
  "implementation_objective": {
    "player_goal": "Open Counterweight House's return balcony and bring all three repair-crew members to the Lantern Exchange threshold-side refuge.",
    "start": "Both leads are at R1 beside the already-crossed accepted entrance. The short dry route to the route-house and distant white-lamp R6 balcony establish where to go and why. One repairer waits safely in R4; two crew members wait safely in R6.",
    "success": "Interrupt relay, separate the living boss behind a barrier, open the R6 walkway and deliver all three crew to R1. The mission does not finish merely on the boss hit.",
    "next_story_objective": "Investigate the repeated command mark using damaged material or an intact record, while the opened lower-world route gives a concrete place worth protecting. This supports rising threat without automatically exposing the hidden society to the surface public.",
    "safe_return": "The accepted threshold at R1 remains usable for this test. The R6-to-R1 walkway is an ordinary local lower-world connection, not another portal. Wider threshold rules remain open without blocking this selected local traversal."
  },
  "core_loop": [
    "See a destination and understand a particular local rescue need.",
    "Read stone landmarks, device links and enemy preparation.",
    "Position Meok, request the one local support view when useful and choose an approach.",
    "Commit reach/grasp, retract and weighted impact; experience a readable opening, failed contact, pin or mechanism change.",
    "Open a connection and physically get people through it.",
    "Return to refuge, see the chosen consequence and receive teacher access or stronger evidence for the next objective."
  ],
  "B1_to_B6_evidence": [
    {
      "id": "B1",
      "result": "RESOLVED",
      "evidence": "selected_B1_to_B6.B1_objective; starting_state_and_return; rooms R1 and R6; location_alignment; workshop.prototype_contract.",
      "reason": "One visible rescue/route objective has explicit completion, initial crew positions, a safe return anchor and a next investigation question. The geography fix separates Lantern Exchange's accepted threshold from the route-house rooms."
    },
    {
      "id": "B2",
      "result": "RESOLVED",
      "evidence": "player_action_contract: combat_verbs, one_arm_rule, reach, handle_effect, enemy_grasp, retract, weighted_strike and pin_state.",
      "reason": "Two starting combat verbs and authored valid targets are selected. A grasp releases and retracts before a strike; misses recover visibly; dodge cancels an ordinary extension. Pin release uses a defined brace/release input and cannot trap the player indefinitely. No arbitrary grapple, swing or detached-body system is assumed."
    },
    {
      "id": "B3",
      "result": "RESOLVED",
      "evidence": "sumbi_shared_sight_interface; room R3; workshop.prototype_contract.starting_actions.",
      "reason": "One local fixed fairy vantage has an earned first discovery, Sumbi's choice to retry, request, pan, cancellation and physical interruption. Only Sumbi shares sight in fiction and communicates afterwards; the player temporarily leaves Meok control. Bodies remain in place and vulnerable. No healing, buffing, weakness revelation or companion combat AI is required."
    },
    {
      "id": "B4",
      "result": "RESOLVED",
      "evidence": "encounter_states_and_outcomes; room R2 completion; room R5 completion; failure and reset_order.",
      "reason": "Small-enemy drive-off, boss separation, command interruption and permanent cure/death are distinct. Telegraph, recovery, valid counter, retreat, failure and reset states are named. Developers can tune a two-cycle boss baseline without deciding universal Ink mortality or restoration."
    },
    {
      "id": "B5",
      "result": "RESOLVED",
      "evidence": "rooms R3-R6; selected_B1_to_B6.B5_puzzle_states; initial_global_flags.",
      "reason": "The platform latches after release; its handle/reset remains reachable from both landings and cannot lower under an occupant. The approach selector has an explicit commitment and release condition. Arena and return gates have defined dependencies. These are authored states, not an unbounded water or physics simulation."
    },
    {
      "id": "B6",
      "result": "RESOLVED",
      "evidence": "persistent_choice; room R4 persistence/completion; room R5 initial state; room R6 delivery; workshop advancement scope.",
      "reason": "Escort-first opens protected cover and immediate lesson access; relay-first preserves the intact record but requires manual arena-cover operation. Previewed interruption arcs damage an installed plate only at R5; removal protects it without stopping the command relay. The skipped repairer stays safe behind a retracted span and escapes through R5/R6 after interruption. Both deliver all three crew. The missed benefit requires an explicit later task rather than being silently granted."
    }
  ],
  "world_alignment": {
    "scope_reference": "Workshop prototype_contract explicitly selects this six-room contract and excludes competing first-slice heal, buff, magical weakness mark, new Ink style and water damage. Surface writing probes and the later spirit-belief case are labelled separate tests rather than additional prototype obligations.",
    "geography": "R1 belongs to Lantern Exchange at the accepted threshold. R2-R6 form the Counterweight House route-house slice. A short dry approach and visible balcony connect them spatially; the earned return walkway does not create a second interworld entrance.",
    "keeper_rule": "The workshop now distinguishes ordinary maintenance of dormant closures from temporary willing damping of one disturbed active relay. Recognition does not prove consent, unique compatibility or permanent sacrifice. The slice's mechanical latch remains separate, so no required prototype mechanic depends on choosing either fate ending.",
    "progression": "Roles are trainable work/combat habits, not rigid birth classes. Factions, teachers and practice spaces provide access and conditions. The slice earns safe-route access, teacher contact and improved evidence; later Ink styles and rare gifts remain scoped proposals."
  },
  "remaining_risks_for_testing": [
    "Pin brace/release might interrupt expressive action or feel punitive. Test it before polishing animation; simplify if normal movement/counterplay would be better.",
    "Grasp, automatic release, retraction and weighted strike must form one readable satisfying sequence. Poor tuning could turn the signature ability into repeated waiting.",
    "The fairy vantage may be redundant if the handle is already obvious. Its spatial discovery must matter while ordinary player observation remains valid.",
    "The approach selector is implementable but could feel artificially binary. The preview, detent limitation and changed arena need to sell the tradeoff without an invisible deadline.",
    "Protected alcove cover must help without creating a safe exploit that removes the boss interaction entirely.",
    "Escorts and crew delivery should use short authored safe paths. Building general combat-capable companion AI would exceed the selected scope.",
    "Checkpoint restoration must preserve the selected approach/evidence/crew state consistently, while resetting the current enemy attempt and Meok's arm/camera cleanly.",
    "The intended short slice may run long if teaching, retries or backtracking drag. A visible destination and earned shortcut should reduce that burden.",
    "Players must understand that an interrupted command is evidence of interference, not proof of full cure, and that neither approach secretly sacrifices a civilian."
  ],
  "what_can_remain_open": [
    "Meok's origin, experiential deprivation, humanity end-state and any divine cause.",
    "The final destiny model, full history, wider water cycle, permanent restoration and regional political settlement.",
    "Later support abilities, additional Ink styles, exact rarity, broader faction progression and final bindings.",
    "Numerical ranges, recovery windows, damage and final input bindings, provided tuning preserves the selected qualitative interaction contract."
  ],
  "required_changes_before_developer_pass": [],
  "writer_gate": "Immediate motivation, scene appeal, character reactions and the reward tradeoff still require the independent writer's sign-off. An implementable objective is not evidence that its story is enjoyable. This developer pass does not replace that review.",
  "art_gate": "No new art was produced. This PASS resolves the developer text gate only; proceed to art only when the required writer and logic gates also pass for the same selected text."
}
